Harworth Church of England Academy

Harworth Church of England Academy

Computing

We Amaze by recalling prior skills and knowledge which we then build upon to extend our learning as we progress through school.

We Achieve by engaging in a rich and exciting curriculum, equipping children to understand the ever changing world through computational thinking; through the development of our knowledge and skills to become digitally literate and safe in an environment shaped by technology.

We Aspire to ensure that all children know, apply and understand the matters, skills and processes involved with the modern, digital world.

Key stage 1

Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions

Create and debug simple programs  use logical reasoning to predict the behaviour of simple programs

Use technology purposefully to create, organise, store, manipulate and retrieve digital content

Recognise common uses of information technology beyond school

Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

Key stage 2

Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

Use sequence, selection, and repetition in programs; work with variables and various forms of input and output

Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

Understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration

Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content

Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information

Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

 

Resources to use at home

 https://www.kodugamelab.com/

https://scratch.mit.edu/http://

www.simonsingh.net/The_Black_Chamber/caesar.html

https://inkscape.org/en/

https://www.sketchup.com/

https://www.j2e.com/j2code/

Computing long term plan